Players are given five chances to pass a level in Candy Crush.
LONDON (AFP) - With three young children and a
full-time job, Emma Martini has little time for computer games. But
every night she sits quietly at the end of her son s bed to reassure him
while he falls asleep -- and plays Candy Crush.
"It stops me sitting there in the dark for 15 minutes staring at the wall!" the 32-year-old told AFP, laughing.
Martini is one of the legion of fans of the addictive online game,
many of whom can be seen playing it at every spare minute on their
tablets and smartphones.
Unlike conventional console games that can take hours, Candy Crush
Saga is one of the most popular of the new "casual games" that can be
played in short bursts and on the move.
It has seeped into every day life -- and attracted new audiences,
with women making up two-thirds of Candy Crush players, according to its
British developer King.
"I m not into computers and what little time I ve got I m inclined to
spend reading a book," said Martini, a teaching assistant from Spilsby
in eastern England.
But she was persuaded to download Candy Crush by her mother, 52, who
was "driving me crackers" sending requests to join the game on Facebook
and help her pass the next level.
Now Martini plays every evening as her four-year-old dozes off, saying: "I m filling a void of time."
"Casual gaming has really taken off in the female population," said
Mark Griffiths, director of the International Gaming Research Unit at
Nottingham Trent University.
"Most of it is fitting in between the baby having a sleep, or on the
commute on the way home, but it s not something that takes over from the
important things in your life.
"It s there as a quick fix for boredom."
- 100 percent concentration -
===============================
Candy Crush is a simple game. There are hundreds of levels but they
all involve moving brightly coloured sweets around a grid to get three
of a kind in a row.
Yet it is utterly absorbing, causing travellers to miss their stop,
workers to over-run their lunch hours and kids to stay up late into the
night trying to get to the next level.
A gaming expert, Griffiths is a fan of traditional consoles but he
plays Candy Crush on long journeys to distract himself from the pain of a
long-term spinal problem.
"It s a game that requires 100 percent concentration -- you basically forget about everything around you," he told AFP.
Sophie Clayton, a 23-year-old from London who works for a jewellery
company, says she is most definitely "not a gamer" but plays Candy Crush
as "a boredom killer", mainly on her commute into work.
"I suppose the game is simple, unlike other electronic games.
Although my sister thinks I m an idiot for playing, especially when I m
stuck on a level," Clayton told AFP.
Candy Crush is free but players can pay for extras to help them move
forward, a feature which nets King $850,000 (620,000 euros) in daily
sales, according to the IDATE consultancy firm.
While a few people may find themselves racking up huge bills, experts
say so-called "freemium" games depend on lots of people paying just a
little.
Candy Crush records 700 million sessions a day, making it King s most
successful product and driving the company s pursuit of a listing on
the New York Stock Exchange.
For people like Tom, a 22-year-old engineer from London, the payment
feature adds another challenge to the game -- to play it as much as they
can without forking out a penny.
Players are given five chances to pass a level, after which they must
wait for 24 hours or pay a small amount -- about $1 -- to buy back into
the game immediately.
But if you set the clock on your smartphone a day ahead, the game thinks the time has passed, Tom explains.
"I did this so many times that on a Monday morning my phone clock
thought it was Saturday. My alarm didn t go off and I was late for
work," he admitted sheepishly.